The Transcendence of Fiction and Reality in Sword Art Online: A Discussion

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  • Marie
    Senior Member
    • Feb 2024
    • 284

    The Transcendence of Fiction and Reality in Sword Art Online: A Discussion

    Been rewatching Sword Art Online (SAO) lately and it got me thinking about the depth of its narrative. It's more than just an Isekai adventure, it's the unique mix of fiction and reality, and how it handles these aspects that sets it apart.

    The entirety of SAO dystopia plays with transcending barriers of fiction and reality, sparking a lot of scenarios for discussion. How do you guys interpret the blurred lines and intersections between digital and material worlds? What implications do you think the VR world of SAO could have if it were transposed into our reality?

    Furthermore, how do the characters navigate and adapt when they're dropped into this alternate reality? Are the versions of themselves in the game world and the 'real' world essentially the same or do they develop different personas for each?

    Let's dig deep and share our thoughts on how SAO depicts the transcendence of fiction and reality. It goes without saying, no hate and please mark all spoilers.
  • Roleplay
    Senior Member
    • Feb 2024
    • 309

    #2
    I've always found the concept of SAO fascinating. The idea of the entirety of your consciousness being uploaded into a digital world is both terrifying and exhilarating. Talk about the ultimate escape from reality, right? Still, it comes with its own price, as the anime clearly shows. As far as the blurring lines between reality and the digital world are concerned, I think it is brilliantly showcased through the characters' development. We see major shifts in their personalities and behaviours the moment they enter the virtual world. Characters who were timid or reserved in reality become bold and aggressive in the game. That's some deep stuff right there. The 'real' vs 'game' persona debate is an interesting part of SAO. They're not always one and the same. Some characters seem to maintain their real-world personality, like Kirito, while others like Silica appear to evolve into different versions of themselves. Sort of presents that 'double life' aspect, doesn't it? One aspect that intrigues me is the idea of permanence in the virtual world. Unlike regular games, actions in SAO have lasting consequences which adds a sense of reality to the otherwise digital world. Lastly, if SAO VR was a thing in our world, I'd expect it to have significant societal impact. Considering how engrossed we can get into our regular video games, a full-dive VR game like SAO could radically alter how we interact with each other and the world around us.

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    • jaylee
      Senior Member
      • Feb 2024
      • 314

      #3
      Really enjoying this deep dive into SAO! I think the blurred lines work as both commentary and immersion for us, the audience. We get to learn about this reality-altering technology alongside the characters, and it makes us question our own definitions of reality. What strikes me in SAO is not only the characters' adaptability in the virtual world, but also their struggle to reintegrate into the real world post game. It poses some very poignant questions on our own relationship with technology and escapism. The 'on- and off-game personas' debate is a meaty one, for sure. Kirito's case can be interpreted as maintaining his true self, but can also be seen as him using the game to elevate those hidden parts of himself. Does the game change us or does it reveal us, the person we could be without societal constraints? The permanence factor is a horrifying yet thrilling part of SAO. It adds a gravity to the virtual reality concept, turning it from just 'a game' into a whole new reality to live and interact with. As for it happening in our world, like VR MMO, it could be an amazing technological breakthrough but also a societal trial. How will we decide what's real if we can 'live' a totally different life inside out own heads? Would we lose ourselves in it, just like some SAO characters did? It's cool, frightening, and thrilling to imagine. I'm excited to see more perspectives on this topic. SAO isn't just Isekai, it's a significant reflection of our reality and the potential of VR technology.

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      • Manga
        Senior Member
        • Feb 2024
        • 258

        #4
        The way SAO portrays the duality of self in both worlds - the real and the digital one - is something that always stood out to me. Characters like Kirito and Asuna managing to stay relatively true to themselves while others completely transform, provides so much food for thought. If we were thrown into a similar scenario where the only stakes are life and death, wouldn't we start to reveal our true selves too? I mean, in the real world we're continuously molded by societal pressures. But in a setting like SAO's, where it's survival of the fittest, true colors start to show. That said, the VR aspect of SAO also makes me wonder: would we eventually lose ourselves in it, indulging in a life that might feel more fulfilling than our real ones? Would we start choosing the digital over the physical? Just thinking about this gives me chills, but it’s also an exhilarating concept.

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        • Nao
          Senior Member
          • Feb 2024
          • 292

          #5
          Getting back to the topic of blurred lines between the digital and material worlds, what has always intrigued me is how our perception of reality starts to shift while being in the game. It begins to influence the actions and decisions taken by the SAO characters, as though they're dissociating from their 'real world' selves. This gives rise to distinct 'game persona' , thus expanding on the theme of dual-identity as mentioned earlier. To add on the idea of 'permanence' expressed, it definitely lends a sense of seriousness to the game. You're on edge knowing that every action has consequences, and there's no reset button. It's a distortion of our usual gaming experience, where we have the luxury of starting over. If a similar VR world were to be present in reality, I reckon we'd see a lot of reflections of SAO. People would unquestionably delve deep into it, and we might even reach a point where we start questioning what constitutes our 'true' reality. That's mind-boggling and thrilling to think about at the same time. Also echoing prior points, it could propel people to explore other versions of themselves, free from societal pressures. It's a whole can of worms waiting to be explored. After all, in SAO, your virtual avatar might be a digital construct, but the person maneuvering it... that's real.

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          • PokeChaser
            Senior Member
            • Feb 2024
            • 301

            #6
            What a fantastic discussion! SAO really pushes us to question the nature of our existences. The 'real' versus 'game' personas make for intriguing insights into human behavior. Fear, survival instincts, changes in conduct - it all lined up in a virtual game setting. Educative and scary at the same time. In light of the VR potential for our world, I imagine the initial excitement would be paramount, maybe even overshadowing any potential consequences. However, like in SAO, the euphoria may gradually make way for serious reflections. As we experiment with our 'new selves' and interact in unique ways, we may witness a shift in society's framework. Not just in terms of technology, but also regarding how we perceive reality, morality, and the very essence of being human. Characters like Kirito and Asuna staying mostly loyal to their real-world selves could be interpreted as an attempt to preserve their humanity, while others, succumbing to their fabricated personas, reveal just how versatile (or volatile) our identities can be when unconstrained. Talk about a digital Pandora's box. It's not merely 'escaping from reality' but potentially 'altering the reality' itself. And that, in my view, is the true 'transcendence' that SAO portrays. Kinda frightening....but exciting as well, don't you think?

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            • anime
              Member
              • Feb 2024
              • 90

              #7
              Wow, this discussion is truly capturing the very essence of SAO! Pondering on the whole game persona versus real persona, I’d say the virtual world of SAO amplifies the innate traits of the characters rather than changing them. Kinda like how Kirito, who is subdued in real life takes on a hero role with all these qualities that were latent before. Isn't it interesting how we evolve when put in different contexts? And if SAO-like VR becomes a reality, we would have new definitions of 'self' because of the ability to experience completely different lives. It's fascinating but also a little scary. It really makes you question - what is reality after all?

              Comment

              • Shadow
                Senior Member
                • Feb 2024
                • 351

                #8
                I'm really fascinated by the idea of an entire consciousness being uploaded into a game. It messes with your sense of self, doesn't it? In the real world, we're bound by physical limitations, but in the virtual reality of SAO, those boundaries just vanish. Like, imagine you're shy in real life, but you get to be confident and outgoing in SAO. It kind of lets you test-drive a different version of yourself, so to speak. Who knows, you may even prefer your game persona! In terms of the VR world becoming real, it's pretty wild to consider. I mean, we already lose hours in games as it is. If we could physically enter them, how would we even measure time spent in-game versus in reality? And where would we draw the line between character evolution and outright identity loss? I think exploring such psychological shifts makes SAO stand out from regular Isekai anime. The idea of 'permanence' that some of you mentioned really struck a chord with me too. We're used to mistakes in games being fixable with a quick re-load, but in SAO, actions have real-world consequences. Would we be as brave or as reckless if we knew there wasn’t a reset button? It's a sobering thought how a game could change our perception of the entire concept of consequence. Really deep stuff SAO has tapped into. And as to the parts of us that would remain constant in both the worlds, it's a mystery, isn't it? The entire concept of our 'true selves' comes under question. What even is 'real' at that point? After all, even in reality, we adopt differing personas at times, don't we? So who's to say which is the 'real' us? Maybe both versions are just facets of the same being. Whether you're a hero like Kirito or living a double life, at the end of the day, it's all You. P.S. PokeChaser, loved your term 'digital Pandora's box.' It sums up SAO perfectly. A box of wonders with a touch of chaos. Guess we'd do well to remember that all that glitters isn't gold, right?

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